KEY:
B = Both FE's
W = Wizard Only
S = StormFront Only
ST = Special Thanks to
P = Personalization for [NAME]
As of 08/20/2010:
W - Fixed 32 match error in MONSTER6:. - ST Kathy
As of 11/16/2010:
S - Broke Offhand throwing last edit with a RE mistype. - ST David C.
As of 10/06/2010:
B - Altered bundling matches to work with new Simu changes. - ST Jonathan H.
S - Alterd Offhand thrown a bit to work with throwing knives better. - ST David C.
As of 07/13/2010:
B - Added Gem "Chrysoberyl". - ST Nathan
B - Arranging now arranges multiple times. - ST Nathan
As of 07/04/2010:
B - Added Monster "Soldier". - ST Mark C.
B - Added Monster "Archer". - ST Mark C.
B - Added Monster "Deer". - ST Mark C.
B - Altered Monster "Adan'f Blood Mage" to "Mage". - ST Mark C.
W - Fixed Freezes due to Roundtimes not having :'s in them. - ST Valkri
As of 04/??/2010:
Minor bug fixes.. can't rememeber them all...
As of 11/29/2009:
B - Reverted 11/27/2009 fix, it didn't work and caused more problems.
As of 11/27/2009:
B - Fixed freeze caused by false roundtimes. - ST Jennette Cunningham
As of 11/21/2009:
B - Refixed Gem stowage with closed pouches freeze. - ST Ryohki Meowmeow
As of 11/15/2009:
S - Fixed RE bug out created because I'm a retard... again. - ST Karrissa
As of 11/13/2009:
S - Fixed RE bug out created because I'm a retard. - ST Everyone
As of 11/11/2009:
S - Fixed Gem stowage with closed pouches freeze. - ST Karrissa
S - Added Gems Alexandrite and Tsavorite. - ST sactorage
As of 10/15/2009:
B - Added gems "tourmaline", "egg", and "bead". - ST Leito Sartre
B - tweaked looting section to help avoid freezes. - ST Leito Sartre and Joe Blum
As of 9/23/2009: - Github is being a git. Constantly giving me issues with updating on there so I'm done using it.
S - Tweaked skinning section to fix some hangs. - ST Icclark1100
B - Added monster "shark". - ST Vlatir
B - Made script recognize all sprites. - ST Joe Blum
B - Made script recognize all hounds. - ST Michael Cunningham
As of 8/12/2009: - G
S - Still hammering out Issues with Multi Weapons. - ST Chris Bennett
W - Fixed a 32 match limit error in the 6th Monster List. - ST Chris Bennett
As of 8/12/2009: - G
B - Missed some /'s for matchre's in the below fixes. - ST Divy
As of 8/11/2009: - G
B - Crap load of fixes, Can't remember them all. Check the github link for exact code. - ST lotsa people
As of 7/19/2009:
B - Script no longer attempts to skin Sprites. - G
- ST Andrew S
B - Script now skins all ogres except Dusk Ogres. - G
- ST Dr Zemon
S - Reworked Brawling for better Balance. - G
- ST Victor Chen
As of 7/18/2009: - G
S - Switched EXP changing to MATCHRE matches.
- G,
and repaired faulty matchmaking
- G
- ST Nobody Important
B - Added gem "Dira".
- ST Isharon
B - Fixed LABELERROR caused by Thrown system change.
- ST Isharon
B - Fixed issue with thrown items not being retrieved properly.
- ST Isharon, Mark C
B - Fixed missing : Issue with SKIN_UNLOAD_SWAP
- ST Molenir
As of 07/13/2009:
- G
B - Added Monster "Oaf".
- ST Andrew Holsinger
B - Script now recognizes when attempting to unload an ranged weapon in your left hand.
- G
- ST Molenir
B - Thrown system will now only 'get' weapons during combat if an attempt to throw fails, this will keep throwing blade users from ending up with blades in both hands.
- G
- ST ryan blakeney, Allen Sherman, Chris Frisby
As of 07/11/2009:
- G
B - Script now recognizes ALL spiders.
- G
- ST Chris Frisby
S - Thrown system will now retrieve ALL thrown weapons of the same name used/dropped when switching weapons.
- ryan blakeney, Allen Sherman, Chris Frisby
S - Disabled kills in Count system since Simu seems to have disabled it's timer.
- ST Molenir
S - Altered EXP System to match Simu's new Code.
- ST Kyle Cosford, Victor Chen, Chris Frisby
S - Script will recheck weapon type is it gets to ranged section with an unloadable weapon.
- ST Molenir
As of 06/27/2009:
B - Corrected Looting issue where it would skip other item types if the gem/box container was full.
- G
- ST Andrew S
As of 06/20/2009:
W - Corrected LabelError in MONSTER1:.
- G
- ST Tracy Gossiaux
B - Altered Front Command help section to reflect true usage for getting into shield stance.
- G
- ST Victor Chen
As of 06/06/2009:
W - Made EZHunter arrange all.
- G
- ST Dave Caughlin
S - Altered Range sections yet again to try and eliminate missing the fully aimed text.
- G
- ST Draer nor
As of 05/29/2009:
- G
B - Script now sees all 'hog' critters. - ST Kip
S - Fixed Matchre Error in Ranged sections caused by the 5/21 tweak. - ST Zenick T and BW Armstrong
S - If Arranging says the kill can't be skinned, the script will no longer try to skin it anyway. - ST YellowBird
S - Corrected misdirection in COM commands that would intiate the next COM when it was not enabled.
S - Altered coin looting to pickup all coins before checking room. Not doing this with EZhunter because of its double match issues. - ST YellowBird
As of 05/25/2009: - G
B - The Script will no longer attempt to skin ogres. - ST Andrew S
As of 05/21/2009:
S - Altered Range sections yet again to try and eliminate missing the fully aimed text.
- G
- ST YellowBird
S - Hopefully COM commands now move forward correctly on Roundtimes.
- G
- ST Robert O.
S - Removed the . from 'you sling.' in the thrown section.
- G
- ST Mark C
B - Added skin 'Milk-tooth'.
- G
- ST Mark C
B - The Script will no longer attempt to skin ogres.
- G
- ST Draer nor
As of 05/13/2009: - G
S - COM commands now move forward correctly on Roundtimes. - ST Robert O.
As of 05/11/2009:
B - Added Monster 'Graverobber'.
- G
- ST Allen Sherman
S - Made repeating crossbows fully reload before the fight.
- G
- ST Mark C
As of 05/08/2009: - G
B - Fixed issue with worn items triggering a false positive when attempting to wield them. - ST Andrew S
B - Added Monsters 'Rakash' and 'Prydaen'. - ST barb4sale2000
As of 04/23/2008:
B - Added Monsters 'Mutt' and 'Peon'.
- G
- ST David Steele
S - Added match for already arranged critters back in.
- G
- ST Saraid
B - Changed all 'look other' back to just 'look' because it started causing problems for some.
- G
- ST Joe Blum
As of 04/19/2009:
S - Altered AMBUSH to match both 'Wealth:' and 'Coins:'.
- G
- ST Lee Duncan
As of 04/16/2009:
S - Altered ARRANGE to use 'Arrange All' and removed ARRANGEFULL.
- G
- ST Saraid
S - Found another Matchre Error made by all monster recognition.
- G
- ST Zoluren
S - Fixed Matchre Errors created by adding 'Imp' and 'Bucca'.
- G
- ST Zoluren
As of 04/10/2009:
B - Added Monster 'Imp'. - ST Stormm
B - Added Monster 'Bucca'. - ST Stormm
B - Script should no longer skip looting/skinning/arranging monsters it doesn't already know. - ST Stormm
As of 04/05/2009:
S - Fixed typo/labelerror for carnelians. - ST Andrew
As of 04/02/2009:
B - Fixed Several freezes do to Simu adding a roundtime to skinning... again. - ST Lee Duncan, Valcrest, Robert O.
S - Added missing 'shift' commands which stops the new search options from looping endlessly. - ST Andrew
As of 03/29/2009:
S - Added new command 'ArrangeFull' (ArrF for short) which will fully arrange a kill before skinning. - ST Mallet D
B - Fixed Several freezes do to Simu adding a roundtime to skinning. - ST Lee Duncan
B - Added 'Carnelian' to gem loot tables. - ST Mallet D
As of 03/22/2009:
S - Fixed problem areas where dodge was stalling, when you were already dodging... for real this time. - ST Zoluren, DRRanger
As of 03/20/2009:
B - Fixed problem areas where dodge was stalling, when you were already dodging. - ST Zoluren
B - The script now 'sees' all nyads and dryads. - ST horseshoesdr
As of 03/10/2009:
B - Changed all "put look" to "put look other" to help with berserking issues. - ST Mallet D
S - Added new options for searching critters. See .SFHunter HELP - Searching Options for details. - ST Mallet D
The new options allow you to use the new LOOT verb to search specific types of loot off dead critters.
As of 03/07/2009:
S - Added berserking support to the ranged looking sections. - ST Richard J.
As of 02/20/2009:
S - COUNT0: label was missing, added it. - ST Jason W.
As of 02/19/2009:
B - Fixed miss spelled monster 'Nipoh oshu'. Was 'niphoh oshu' now just 'oshu'. - ST Zeffran
As of 02/17/2009:
S - Enabled zHkill=Guardian while still searching rubble on a guardian kill. - ST Jaerk, SnareTan
B - Added gem "morganite". - ST Jaerk
As of 02/14/2009:
B - Fixed freezing when you stow boxes and are struck in the chest while no chest is in the room. - ST finuve
As of 01/27/2009:
B - Fixed freezing when you stow gems/boxes are your container is too full. - ST Christian
B - Revamped looting processes to stream more smoothly. - ST Me
As of 01/26/2009:
B - Replaced all "You're already" and "You are already" matches with just "already" to squelch numerous freezes caused by random changes from Simu. - ST fcb205
As of 01/20/2009:
B - Fixed Freeze in All sections that used Encumbrance:. - ST Chris Evans
S - Fixed the Freezing when parrying/dodging when you are already in those positions. - ST Chris Evans
As of 01/15/2009:
B - Added in code for Mindstate checking after a kill. Code supplied by Chris Evans. - ST Chris Evans
S - Fixed the Freeze in K_SKIN_RE_EQUIP_0: (for real this time). - ST Chris Evans
S - Fixed [Empty expression] near line 13294 caused by Mindstate Addition. - ST Wiget, tim koviak
As of 01/14/2009:
B - Added Monster 'wasp'. (Still working on detection when they're too high for melee.)
B - Reworked Looting to work with new STOW BOXES and STOW GEMS commands. This frees up massive amounts of space in the loot tables for anything anyone would like to add. Current extras are: iron fragments, runestones, cards, scrolls, and tablets. - ST Rudius
S - Disabled Variable Swapping from %EZ to %zH.
S - Fixed incorrect echo, K_SKIN_RE_EQUIP_0: was K_SKIN_RE_EQUIP2:. - ST Chris Evans
S - Fixed a Freeze in K_SKIN_RE_EQUIP_0: (yes the one I changed the echo for). - ST Chris Evans
As of 01/11/2009:
B - Added 'beak' to the droppable skins list. - ST Hordak the Almighty Slayer of Ferrets
S - Fixed incorrect echo, SNAP_STALK_RETREAT: was SNAP_STALK_RETREAT11:. - ST Victor T. Mitchell
S - Fixed a Labelerror in SNAP_STALK_RETREAT: (yes the one I changed the echo for). - ST Victor T. Mitchell
As of 01/08/2009:
B - Added Monster 'merrow'. - ST Cerran Rhoadan
S - Fixed a problem with 'ambush' caused by Simu changing 'Coins:' to 'Wealth:' when 'info' is typed. - ST Lady Rieja, serc cres
S - Added Gems to loot table: Kunzite, Iolite, Coral, Ivory, Spinel, Onyx, Garnet, Chalcedony, Lazuli, Star-Stone, Sunstone, Moonstone, Hematite, Tanzanite, Turquoise, Peridot, Beryl, Andalusite, Agate, Jade, Citrine, Aqaumarine. These were not added to EZhunter do to the matchtable limitiations of Wizard FE. - ST Storrmm Wyndrydor
As of 11/25/2008:
S - Fixed a matchre issue created by adding fragments. - ST Jon
As of 11/24/2008:
B - Scripts now loot fragments, EZhunter loots them instead of runestones. - ST Jon
S - Fixed an issue with appraisal while berserking and carrying an item with the same name as the last kill you were able to search, which is not the monster you are currently fighting. - ST Tim Theisen
S - Fixed a problem with retreats not being registered if you don't retreat completely out of combat. - ST Tim Theisen
As of 11/14/2008:
B - You can use any spelling of SKINNING from SKIN-SKINNING to make the script skin, this is to help with people who carry "skin" on them. - ST Linden, Grygor and a few others (they're all the same person)
As of 11/09/2008:
S - 'Count' command now makes a kill every 12 cycles to keep critters from leaving the room. - ST Joe Blum
As of 11/08/2008:
S - Fixed label error in 8 step ambushing combos. - ST MarkT
As of 10/18/2008:
S - Fixed stall caused by a trailing space in the SKIN_RE_EQUIP_KC: match table. - ST Jon, tim koviak
As of 10/11/2008:
S - Fixed stall caused by a magically targeted monster fleeing the room. - ST Jon
As of 10/10/2008:
S - Fixed stall caused in second table of a failed arranging. - ST Jon
As of 10/08/2008:
S - Fixed stall caused by a failed arranging. - ST Jon
As of 10/05/2008:
B - Fixed problem with using none weapon/shield throwables. - ST Jon
As of 9/22/2008:
B - Added Monster 'gremlin'. - ST Hordak the Almighty Slayer of Ferrets
As of 9/12/2008:
S - Fixed script errors caused by a missing \ in the monster matchtables from 9/2. - ST Lee, David
As of 9/09/2008:
S - Refixed freeze problem during VARI_CHECK:. - ST Mark C
As of 9/08/2008:
S - Fixed freeze problem during VARI_CHECK:. - ST Mark C, Lee
As of 9/04/2008:
S - Fixed a label error caused by yesterday's change. - ST Stoner Holk
S - Added non hidden recognition for poaching.. - ST Stoner Holk
As of 9/03/2008:
S - Added a hide just before loading when ambushing/sniping. - ST Tim Theisen
As of 9/02/2008:
B - Added Monsters 'basilisk' and 'beast'. - ST Kerri
As of 9/01/2008:
B - Added Monsters 'crag' and 'tendril'. - ST horseshoesdr
As of 8/15/2008:
S - Fixed hide/stalking issue with Ambush. - ST Kerri
As of 8/05/2008:
S - Altered LB combo to cause more damage. - ST Mark
As of 8/02/2008:
B - ALL dead trolls are now properly detected. - ST Tim Theisen
As of 7/24/2008:
B - Added 'stinger' to the droppable skins list. - ST Naeya
As of 7/16/2008:
B - Fixed an issue where bloodvines were setting off the morah vine match. - ST horseshoesdr
B - Added monster 'gidii'... how the @! have I not had that in there all these years? - ST Ed
W - EZhunter now toggles monsterbold on and off as needed rather than turning it off at the beginning of the script. - ST Rudius
As of 7/07/2008:
B - Script now recognizes if your are already holding a knife when you attempt to wield one for skinning. - ST Koven
S - Fixed a freeze when retreating when casting. - ST krptodr
S - Berserk haze no longer freezes script when checking for dead monsters. - ST Koven
S - Script now checks for knife status if weapon isn't wielded during skin re-equipping. - ST tim koviak
As of 7/05/2008:
B - Fixed an issue with stalking freezing up when not hidden. - ST Ed
As of 7/04/2008: - Yes, I work on July 4th!
B - Added Monster 'moradu'. - ST Kerri
As of 6/21/2008:
B - Fixed an issue with backstab freezing up when not hidden. - ST Oreage and Jeff
As of 5/30/2008:
S - Fixed a Labelerror problem caused by a mistyped counter command. - ST hynine
As of 5/20/2008:
B - Added Monster 'crow'. - ST Chrysanthalasa and ShroomismSchism
As of 5/10/2008:
S - fixed mislabeled COMs in Default set-up area. - ST krptodr
As of 4/29/2008:
S - Changed Large.Blunt to Heavy.Blunt for exp checks. - ST Joe Blum
As of 4/18/2008:
S - Added a 'lootjunk' command, enabling the looting of SOME common junk items. - ST Mike
S - Script now displays random stats by Session and Total. - ST Mike
As of 4/02/2008:
B - Scripts now use SKILL rather than EXP. - ST Chrysanthalasa and ShroomismSchism
As of 3/18/2008:
S - Had a bug fixed for me when using a ranged weapon and held shield (LX Sling only). - ST ShroomismSchism
As of 3/16/2008:
S - Altered Ranged Stalking to fire after a short pause instead of waiting for aim text. - ST ShroomismSchism
S - Fixed bug in Multi weapon switching when using a ranged weapon and held shield (LX Sling only). - ST ShroomismSchism
As of 2/21/2008:
S - Added match for empty hands after dropping skins. - ST Joe Blum
As of 2/20/2008:
S - Altered Skeleton Pirate to Pirate in the monster list. - ST Joe Blum
As of 1/17/2008:
S - Altered attack tables to detect attacking a hidden creature. - ST Dranbeth
As of 1/17/2008:
B - Altered other text strings to match new stalking system. - ST Dranbeth
As of 1/11/2008:
W - Fixed a swapping issue in skinning section... again again. - ST ILBB13
As of 1/10/2008:
W - Fixed a swapping issue in skinning section... again. - ST ILBB13
As of 1/08/2008:
B - Made the script unload when a monster bled to death when using ranged weapons. - ST warmystDR
As of 1/06/2008:
B - Altered text strings to match new stalking system. - ST Gahlron
As of 11/25/2007:
W - Fixed a swapping issue in skinning section. - ST Gary Clark
B - Added monster 'Conscript' - ST gapingabyss
As of 11/19/2007:
S - Created DANCE label to work with COUNT command as well. - ST Joe Blum
As of 10/22/2007:
W - Fixed a Labelerror in BARGHEST4:. - ST Paerolia
As of 10/21/2007:
S - Fixed a Labelerror involving multi switching. - ST Matt
As of 10/5/2007:
S - Fixed another issue with skinning and offhand. - ST Andrew
As of 10/3/2007:
S - Fixed issue with skinning and offhand. - ST Andrew
As of 9/26/2007:
B - Script can now properly sheath into a morawen (you secure). - ST Darin
As of 9/23/2007:
S - Fixed another issue with swapping/skinning. - ST George H.
As of 9/21/2007:
S - Put a 'pause' in front of all script restarts to avoid. - ST Andrew
As of 9/15/2007:
S - Altered 'Hunting Sword' HE from Stab to Slice combo. - ST Andrew
B - Fixed issue with swapping/skinning. - ST Mishraen
B - Fixed issue with Snipe/Poach that was causing a hang-up. - ST Halfling Ranger
As of 9/14/2007:
S - Added variable zHbrawltype.
S - Used said variable to fix a brawl/skin/shield issue. - ST George H.
As of 9/13/2007:
S - Corrected TM to use weapon combat as described in the help. - ST Andrew
As of 9/9/2007:
S - Corrected MAGIC to use weapon combat as described in the help. - ST Andrew
As of 9/6/2007:
S - Fixed an incorrect match with the new skin/loot structure. - ST Thanadr
B - Added new weapon Kanabu as LE Slice. - ST Mishraen
As of 9/3/2007:
S - Fixed another bug with the new skin/loot structure that involved brawling. - ST George H.
As of 9/1/2007:
B - Fixed several bugs with the new skin/loot structure that involved brawling with no weapons. - ST Joe Blum
As of 8/26/2007:
B - Restructured skinning/looting sections so you are always able to parry except while bundling. - ST Joe Blum
As of 7/13/2007:
B - When retreating the script will now stand if needed in order to avoid loops/hangs. - ST Jackson Lee
As of 7/07/2007:
B - The script now properly detects "you hang" when sheathing weapons with belt frogs. - ST James Reid
As of 7/05/2007:
S - Fixed Labelerror in Thrown section - ST James Reid
As of 6/11/2007:
S - Fixed a problem created by several circumstances which would cause the script to belive it needed to update variables, thus erasing them. - ST
As of 5/10/2007:
B - Fixed a hang when attempting to arrange a skinned monster. - ST Veloric
As of 3/27/2007:
S - Fixed Labelerror for COUNT_OFF label. - ST Tatooed Priest, Nunya Bidness, Stormm
As of 3/27/2007:
B - Removed all 'put brawl' sections to work with the new No Brawl system. - ST Tatooed Priest, Gregg
As of 3/8/2007:
S - Added retreats prior to multi weapon switching and into the VARI_CHECK label. - ST Dakmor
As of 2/18/2007:
B - Added clan-chief to the monster list. - ST BesthedaSucks
As of 2/06/2007:
S - Altered how magic sections work.
PM - Kills with a non targeted spell. Checks Primary for exp. Uses a weapon only when out of mana.
TM - Kills with a targeted spell. Checks target for exp. Uses a weapon only when out of mana.
Magic - Kills with weapon. Casts once per weapon cycle. Checks Primary for exp.
As of 1/30/2007:
B - Added 'mosshair' to the drop skin list. - ST Rich H
As of 1/20/2007:
B - Fixed problem with removable weapons that result in "you remove". - ST Mishraen
B - Added 'mosshair' to the drop skin list. - ST MySNisntGreat
P = Personalization for Welsh
As of 1/18/2007:
S - Fixed incorrect variable names in command Help section. - ST Nunya Bidness
B - Added P5 monster 'tress'. - ST Matt
As of 1/16/2007:
B - Added Tommyknocker 'slime' to the monster list. - ST Matt
As of 1/13/2007:
B - Added 'bristle' to the drop skin list. - ST Storrmm
S - Fixed Labelerror in RANGE_2_AIM label. - ST MySNisntGreat
S - Altered RANGE_2_HIDE section to function better when failing to hide at close range. - ST MySNisntGreat
As of 1/12/2007:
B - Fixed a stall when trying to store a loaded weapon. - ST MySNisntGreat
S - Tweaked magic section to correctly identify when you are ready to cast. - ST MySNisntGreat
As of 1/5/2007:
S - PM now checks for kills after casting. - ST MySNisntGreat
As of 1/3/2007:
B - Added 'tusks' to the drop skin list. - ST Dragamar
As of 12/24/2006:
B - Fixed the 'pointless hacking' problem in leucros. - ST Jaerk
As of 12/15/2006:
B - Edited "WEAR" Help section to show correct command usage. - ST SoutherKen
As of 11/30/2006:
S - I finally fixed the 'count' section, it works now, and correctly... really.
As of 11/19/2006:
S - Fixed a bug that forced you to brawl and then unbrawl after each "count".
As of 11/16/2006:
S - If Ambushing while Brawling in Multi, the script now checks stalking exp instead of brawling.
As of 11/14/2006:
B - Reworked fatigue to rest longer before returning to the fight.
B - Added in Detection for starting the script with an item in your right hand.
B - Replaced all 'remove %' with 'remove my %' for smoother running.
S - Added new 'COUNT' Command. See .SFhunter help for details.
S - Fixed a bug with normal thrown being equipped offhand. - ST Nunya Bidness (I love that name.)
S - Fixed a bug with Rock Trolls not being skinned.
As of 11/11/2006:
B - Altered Thrown to deal with throwing items that are not weapons or shields. - ST Kyrowein
S - Altered Offhand to deal with throwing items that are not weapons or shields. - ST Kyrowein
As of 11/10/2006:
W - Fixed another bug in LE Slice combo. - ST Aurox
As of 11/09/2006:
W - Fixed a bug in LE Slice combo. - ST Aurox
As of 11/06/2006:
S - Altered Empathic Brawling combo... Again.
S - Altered Command Help section to give correct usage. - ST Gregg
As of 11/02/2006:
S - Fixed a labelerror in 4 step combos.
S - Fixed a bug with Default setting and Com comamnds... Again.
S - Fixed a bug with Default brawl equipping.
S - Fixed a bug with Default equipping.
As of 10/29/2006:
S - Backstab and Ambush now route properly to "Command" commands when a critter enters an empty room. - ST X69CamaroSS69x
S - Altered Empathic Brawling combo. - ST Kyrowein
S - Fixed a bug with Default setting and Com comamnds.
As of 10/25/2006:
S - Created new "Command" commands. See .SFhunter help for details.
As of 10/23/2006:
B - Did something didn't write it down, no idea what it was, I think it was a fix of some sort.
As of 10/20/2006:
S - Made TM compatible with SNAP for snap casting targeted spells.
S - Added variable zHDset = %0 for my purposes.
S - Some Random Tweaks. Can't remember what those were.
As of 10/18/2006:
S - Added "log" for throwing when brawling. - ST Kyrowein
As of 10/16/2006:
S - Altered brawl combo to stop shoving, and start punching and slamming. - ST Kyrowein
S - More tweaks to Offhand. - ST Kyrowein
S - Fixed missing /i in OFF_BRAWL_1_T. - ST Kyrowein
B - Added new commands 'wear' and 'remove' See .EZ/SFhunter help "Wearing Equipment". - ST Kyrowein
As of 10/14/2006:
S - Made tweaks to Offhand equipping sections. - ST Ssrath
As of 10/13/2006:
S - Created 'get' remember settings for 'baldric' - ST Ssrath
S - Fixed labelerror when brawling with magic. - ST grantslayton
S - Added 'sweep' to the LE_SLICE combo. - ST Kyrowein
As of 10/12/2006:
B - Added "slip" text to sheathe matches. - ST Ssrath
S - Fixed multiple issues with variable name conversion. - ST Ssrath
S - Fixed ANOTHER script breaking bug in the looting section created by the new options. - ST Ssrath
S - Altered QS combo. - ST Kyrowein
S - Fixed labelerror when brawling with equipment. - ST Kyrowein
As of 10/11/2006:
S - Fixed a script breaking bug in the looting section created by the new options. - ST grantslayton
As of 10/10/2006:
B - Added "lout" to the monster list. - ST Storrmm
S - Added advanced looting features, see '.SFhunter HELP' for details.
As of 10/9/2006:
S - Altered setvariables to use new names. - They are now all prefixed as zH instead of EZ this puts them at the VERY bottom of SF's Variable list rather than in the middle of it. I did this out of the goodness of my heart so you won't have to run through them looking for your own variables.
As of 10/2/2006:
B - Fixed a bug with wearing certain items. - ST Hagler
As of 9/29/2006:
B - Added skin 'fang'. - ST Dragamar
W - Broke skin drop section into two matchtables.
As of 9/28/2006:
B - Fixed a bug that forced looting of unskinnable monsters. - ST Doug
As of 9/27/2006:
B - Added P5 monster 'bloodvine'. - ST Doug
As of 9/24/2006:
B - Added skin 'quill'. - ST Stephinroth
S - Fixed facing error in magic section. - ST Hagler
As of 9/22/2006:
B - Added P5 monster 'black goblin'. - ST Stephinroth
B - Added P5 monster 'boar'. - ST Stephinroth
B - Added P5 monster 'gryphon'. - ST Storrmm
B - Added P5 monster 'retch fiend'. - ST Brent
B - Added P5 monster 'shalswar'. - ST Storrmm
B - Added P5 monster 'zealot'. - ST Storrmm
B - Added skin 'catgut'. - ST Storrmm
As of 9/21/2006:
B - Added P5 monster 'blight bat'. - ST Symbolis
B - Added P5 monster 'blight ogre'. - ST Symbolis
B - Added P5 monster 'deadwood nyad'. - ST Symbolis
B - Added P5 monster 'deadwood dryad'. - ST Symbolis
B - Added P5 monster 'marble gargoyle'. - ST Symbolis
B - Added P5 monster 'tommyknocker'. - ST Gregg
B - Added skin 'talon'. - ST Stephinroth
As of 9/20/2006:
B - Added P5 monster 'storm bull'. - ST BethesdaSucks
B - Added P5 monster 'cave troll'. - ST BethesdaSucks
As of 8/26/2006:
S - Fixed variable recursion for magic variables. - ST BethesdaSucks
S - Tweaked repeaters to be used more advantageously. - ST BethesdaSucks
S - Fixed all stalls when retreating while hidden. - ST BethesdaSucks
As of 8/25/2006:
S - Fixed several labelerrors invovling repeaters. - ST BethesdaSucks
S - Fixed ammo looping problem with repeaters. - ST BethesdaSucks
As of 8/22/2006:
S - Fixed no knife skinning labelerror. - ST Dragamar
S - Fixed improper (dead) matching in magic room checks. - ST Dragamar
As of 8/21/2006:
B - Script will now recognize all 'zombie's. - ST Dragamar
S - Fixed several issues with Magic and Multi weapons. - ST Doug and Dragamar
As of 8/13/2006:
S - Fixed a bug with facing. - ST Doug
S - Fixed an empty expression bug with repeaters. - ST Jordan
As of 8/12/2006:
S - Fixed multiple bugs and typos in Magic section. - ST Doug
S - Several Bug fixes involving mixing Multi, Exp and Magic.
As of 8/11/2006:
S - New Command 'EXP' inserted into script. It checks EXP every combo cycle. See '.SFhunter Help' for details. - ST Patricia, Miny, Doug
S - Combining 'EXP' with 'MULTI' will cause the script to check weapon exp every cycle rather than every kill. - ST Patricia
S - Removed exp check that occured after every kill, it is now tied to the 'EXP' command. - ST Miny
S - Altered ambushing section to optimize Stalking exp while using 'MULTI'. - ST Doug
As of 8/10/2006:
S - Fixed a Repeating Crossbow freeze while pushing the crossbow. - ST Jordan
As of 8/9/2006:
S - The Magic section has finally been added.
ST Mike - Cause he asked for it first on 2/12/2003. (It only took 3 years!)
As of 8/8/2006:
B - Seperated EZhunter and SFhunter into different Zip files.
B - Minor cosmetic changes.
S - 'SLOW' Setting now works for all Melee combat. - ST Jeorgie
As of 8/7/2006:
S - Created a "DMULTI" setting to allow for use of Multi weapon settings inside the Default setting. - ST BethesdaSucks
W - Redid LE S/P combos to optimize damage. - ST Toby
As of 8/2/2006:
S - Redid LE S/P combos to optimize damage. - ST Toby
S - Fixed a bug in skinning section that caused OFFHAND to re-equip in your main hand. - ST Toby
As of 7/31/2006:
S - Redid Halberd combo to optimize balance. - ST Toby
As of 6/28/2006:
B - Reworked Brawl equipping sections to wield weapons. - ST Doug
As of 6/26/2006:
B - Reworked all room checking sections to work with dark rooms. - ST Nikpack
As of 6/19/2006:
B - Reworked skin dropping section to avoid combat text triggering the dropping of items you weren't holding. - ST KL
As of 6/17/2006:
S - Fixed an issue involving sheathed weapon that "slide" into place. - ST Debra
As of 6/14/2006:
S - Fixed a bug involving brawling when losing a weapon. - ST Doug
As of 6/12/2006:
W - Fixed a bug involving EXP readout and the monsterlist. - ST Tim
W - Altered Weapon appraisal to handle Wizard's random fits of wierdness. - ST Tim
As of 6/9/2006:
B - Fixed a bug involving multiple retreats during foggy days. - ST KL
As of 6/7/2006:
B - Fixed Stances, 'shield' is now 'block'. - ST Katarenna
As of 6/7/2006:
B - Added Stance commands to allow stance swapping. - ST Katarenna
As of 6/6/2006:
B - Added Maidens to the monsterlist. - ST KL
As of 6/4/2006:
S - New skinning options created. 'skinexp' and 'skindrop' See .SFhunter Help for details. - ST Jeorgie
S - Rewrote much of the 'Help' section to make it easier to read/use.
S - Choking for Barbarians is now integrated for all your necksnapping pleasure.
S - Repeater Crossbows should now be working. - ST j a
S - Fixed a bug in the skinning re-equip sections.
As of 6/2/2006:
S - Added in help syntax for Offhand Thrown. - ST Nunyan
S - Added in help syntax for Repeating Crossbows.
As of 6/1/2006:
S - Fixed a bug involving equipping repeater crossbows. - ST j a
As of 5/29/2006:
S - Fixed another Labelerror in snap stalking. - ST j a
S - Youth LE section is now toggleable with Slow or Young. - ST Jeorgie
S - Fixed a bug where 'pike' would be selected as your weapon when it wasn't.
S - Offhand thrown is now included. - ST Gregg
As of 5/27/2006:
S - Fixed Labelerror in snap stalking. - ST j a
As of 5/14/2006:
S - Added in "retreat" option to turn ON retreating before skinning.
S - Tweaked system so avoid variable recursion.
S - Fixed a bug in the default setting which was causing the script to use gauntlets. - ST Jeorgie
B - Tweaked skinning to detect if you have a bundle in hand. - ST Jeorgie
As of 5/13/2006:
S - Fixed a bug in LE that made EVERYONE use the young version. - ST Jeorgie
S - Fixed a bug in Thrown that was causing several labelerrors. - ST Jeorgie
As of 5/8/2006:
S - SFhunter2 is now replacing SFhunter.
S - Finally added in LE section for the young.
S - Added in a few sections to help me debug problems.
As of 5/7/2006:
S - Fixed a bug in all hiding sections that kept retreats from occuring porperly. - ST Jeorgie
As of 5/6/2006:
S - Fixed a bug with improper looping of the Multi-weapon sections. - ST KL
S - Fixed a bug with regular expressions in backstabbing section. - ST Jeorgie
As of 5/5/2006:
S - Fixed several bugged areas in all ranged sections with labelerror problems. - ST Jeorgie
As of 5/4/2006:
S - Fixed a yet another bug with 5 step ambush combos labelerroring. - ST KL
As of 5/2/2006:
B - Added spinnerets to skin drop detection. - ST The Mr Mer
B - Fixed a bug with dead Rock Guardian detection. - ST The Mr Mer
As of 4/30/2006:
S - Fixed another bug with parry/dodge while ambushing. - ST Jeorgie
S - Tweaked monster searching so it'll search other and third monsters if needed. - ST Jeorgie
As of 4/29/2006:
S - Fixed a bug with MB going to 5 step combos instead of 7. - ST KL
S - Fixed a bug that caused a labelerror in the Thrown section. - ST Jeorgie
S - Fixed a bug that caused a labelerror in the Thrown Brawling section. - ST Jeorgie
As of 4/23/2006:
S - Fixed a bug with 5 step combos labelerroring. - ST Jeorgie
S - Fixed a bug with parry/dodge while ambushing. - ST Jeorgie
S - Fixed a bug with 5 step ambush combos labelerroring. - ST Jeorgie
S - Fixed a bug with ambushing stalk failures labelerroring. - ST Jeorgie
S - Fixed a bug with a mistyped label name in empathic brawling. - ST Jeorgie
P - Personalization for Jeorgie
As of 4/22/2006:
S - Beta release of SFhunter v2 complete.
S - Throwing vines while brawling has been added.
S - Snapfiring now aims fully for the first shot, then snaps until the monster dies.
S - Script detects when you are in a room too dark to see and won't lock up (room lighting still to come).
S - The Iltesh now has it's own 8 step attack combo designed specifically for it.
S - Ambushing now aims for the head ONLY if you are a thief.
S - Arranging is now toggleable.
S - You can now set a "default" set-up to be triggered immediately with .SFhunter. See .SFhunter help for details.
As of 3/25/2006:
B - Fixed bug in ammunition gathering that would cause a scrolling disconnect. - ST Kylunn, David Thomas
As of 3/21/2006:
B - Altered monster list to work better with the snow golbin/snowbeast hunting area. - ST Kylunn
As of 2/26/2006:
W - Fixed a Labelerror with Ambush Brawling. - ST Gyrfalcon
W - Added another search command to help with extra monsters entering the room. - ST Gyrfalcon
S - Still working on major overhaul of SFhunter.
As of 11/23/2005:
S - Beginning major overhaul of SFhunter. - ST Stephinroth
As of 11/21/2005:
B - Altered Appraisal system back to old method since DR did too. - ST KL
B - Added in extra retreat after weapon appraisal for ranged weapons. - ST KL
As of 11/17/2005:
B - Tweaked loading weapons to streamline ammo gathering when using shields. - ST KL
As of 11/15/2005:
B - Fixed a bug in weapon swapping that caused an endless loop. - ST DRWalcar
B - Fixed a bug with multiple thrown weapons when picking up a weapon with full hands. - ST KL
As of 11/12/2005:
B - Added Wings to the skin dropping section. - ST Patricia
As of 11/10/2005:
B - Redid Ambushing Sections to work with new Ambush system. - ST Wryten
As of 10/22/2005:
B - Renamed monster recognition from 'seordnevor kartais' to 'kartais' to allow for new monster areas. - ST Ky
As of 10/21/2005:
B - Added the missing 'Thrown' section to my help lists. - ST KL
B - Minor tweak to retreating after a kill to decrease chance of RT stalls. - ST KL
As of 10/17/2005:
S - Re-added monsterlist labels removed during 8/5/2005's reworking to stop labelerrors for those that used the older version. - ST Bobby Bell
As of 9/29/2005:
B - Script now displays your exp after each kill.
As of 9/20/2005:
S - Added in missing EZexp variables for Poaching. - ST Dave
As of 9/7/2005:
B - Fixed Bugs in swappable section regarding Shifts and Edged/Blunt swapping. - ST David Schul
As of 9/6/2005:
B - Finished reworking the "bastard" setting. It is now "swap" and will work for all swappable weapons. - ST Stephinroth
As of 9/2/2005:
B - Added 'Larva' and 'Moth' to the Monsterlist. - ST Linda R
B - Reworking swappable weapons section.
As of 8/24/2005:
S - Fixed a bug involving multi weapon exp checking while snap-sniping. - ST Daniel Simon
As of 8/21/2005:
W - Fixed a Match limit error in the monsterlist. - ST Jordan Keys
As of 8/17/2005:
B - Fixed a problem with 2HB being detected as 2HE. - ST Doug Wilson
As of 8/16/2005:
B - Script now retreats before skinning. - ST Linda R
As of 8/11/2005:
B - Added Atik'ets to monster list. - ST Linda R
As of 8/6/2005:
B - Minor bug fix in monster list. - ST Netzer
As of 8/6/2005:
B - Fixed a bug involved with loading arrows while having an arrowhead. - ST Wighten
As of 8/5/2005:
S - Reconfigured lootlist and monsterlist to work with MATCHRE
P - Personalization for Netzer
As of 8/3/2005:
W - Fixed a labelerror bug with non-skinnable creatures. - ST David Thomas
S - Broke monsterlist back into 5 tables because the one large table was taking too long to parse.
As of 8/2/2005:
B - RE-Altered Bastard sword swapping to recognize blunts. - ST Stephinroth
B - Re-worked appraisals to make them more global. - ST Auroch, thydr
S = Fixed a Multi-weapon bug where mindlocking backstab caused a labelerror. - ST Wighten
As of 8/1/2005:
B - Altered Bastard sword swapping to match new system. - ST Stephinroth
As of 7/31/2005:
B - Weapon Appraisals fully configured to match new System Release.
ST - FRIZ, Jordan Keys, David Schul, David Thomas, jesika, Orrin, Auroch
B - Fixed a bug concerning Circling while brawling with a weapon. - ST Auroch
B - Altered Several systems to work better with Barbarian berserks. - ST Auroch
As of 7/30/2005:
B - Quick fix to Weapon Appraisals to match new System Release.
ST - FRIZ, Jordan Keys, David Schul, David Thomas
As of 7/29/2005:
S = Altered monster list to catch (dead) as well as 'which appears dead'
ST Everyone who ever sent me a bug report because the script didn't find your (dead) monster.
As of 7/17/2005:
B - Fixed a bug involving LE/SLICE ambushing. - ST Victor T. Mitchell
P - Personalization for Patricia
As of 7/13/2005:
W - Fixed bug I created by adding SF variables to the EZ version. - ST KaliraMoonhart
B - Fixed a second bug where I improperly marked 'Lach' as unskinnable monsters. - ST KaliraMoonhart
As of 7/12/2005:
B - Added 'Lach' to the monster list. - ST KaliraMoonhart
As of 7/11/2005:
B - Fixed problem involving unskinnable creatures and looting. - ST Linda R
As of 6/29/2005:
B - Fixed Gaurdian typo to Guardian. - ST DrgnCreep
As of 6/28/2005:
S - Multi weapon function now picks up ammo for applicable weapons. - ST FRIZ
As of 6/20/2005:
W - Fixed a bug with Bastards swords routing to a non-existent label.
As of 6/4/2005:
B - Added Squirrels, Headhunters, and Savages to the monster list. - ST Mallet D and Stephinroth
B - Fixed a monster list Error regarding shadow/frostweavers.
S - Since SF has no Match limit, all the Monster list tables have been combined so the script only looks once after a kill.
As of 4/28/2005:
B - Removed numerous duplicate labels and other coding Errors - ST Genie FE: http://genieclient.com/
B - Minor bug fixes in various areas.
As of 4/8/2005:
B - Altered Section when no monster in room to reduce scroll. - ST FRIZ
As of 4/8/2005:
B - Deleted/altered several multiple labels. - ST Jack and Shinos
S - Enhanced my DEBUG_MODE for more detailed variable info.
As of 3/30/2005:
B - Fixed dodge bug where a monster dodging would be detected as YOU dodging. - ST Rapidreb
S - Fixed bug in EXP checking for Multi weapons where Large blunts where being checked as Heavy Blunts. - ST Brady
As of 3/18/2005:
B - Bug fix in Ambushing section. - ST ICEY09999
B - Ambushing now only retreats if you can't hide at melee. - ST ICEY09999
S - Multi weapon brawling now stops brawling before switching to your next set-up. - ST Brady
S - Multi weapon SET now removes excess Multi Variables when you run it a second time with fewer set-ups. - ST Brady
As of 3/17/2005:
B - Standard Package - ST Everyone at ScriptersDR
B - Bastard Swords
S - Clawed Gauntlets - ST Tauschen
S - Multi Weapon + Exp check - ST Shinos
S - Monster Appraisal
As of 3/2003-3/2005:
Thousands of bugs reports, the release of the balance system, DR 2.0, Stormfront, creation of SFhunter, and hundreds of ideas later.
As of 2/27/2003:
First complete version able to hunt with all weapon types in the realms. I dub thee EZhunter.
As of 2/9/2003:
First working version is released. But still not able to do all weapon types.
As of 1/10/2003:
Original Idea for a hunting script that could be used by anyone to hunt any critter with any weapon.